THe Currents of Caribdus

Scene 10

Opening:

Jim, Gan and Tusos in their shanty in Calib’s Rock, awaiting the arrival of the ‘Lady Evil’

23rd February 13 AF

A deputation arrives in the morning; the townsfolk want Gan to defend them against Black Bob and his crew, who usually just take what they want. He has already killed Hok, who was a member of the crew.

Jim sat back and thought a while. The ‘Lady Evil’ is a Hoy; which usually has a crew of 8 and a gun crew of 4. Hok is dead, Gan is here and Bronwyn… well, let’s assume she won’t fight with the pirates. So, Me, Gan and Tusos (with his book) are facing between eight and ten pirates, including Black Bob. He went down into the market place and called for attention.

“My friends”, he said. “We have been asked to defend your fine settlement against the ravages of Black Bob and his scurvy pirates. I and my companions will do this and rid you of him forever. Are any of you with me?” To his astonishment, the crowd backed off quickly and began to disperse.*

“No no, Sir Jim”, said Carlin Rost the wine merchant. “We are not fighters, just simple tradesfolk. If we rise up against Black Bob; his revenge would be terrible. But you will prevail against him; after all, Hok was his strongest fighter.”**

Jim was devastated. His first instinct was to abandon the town to its fate; but that would mean leaving Bronwyn.

“Do not worry, my friend”, came a voice at his ear. “I will fight with you.” Jim turned to see the pale, haunted face of Dulce Decorum the Masaquani Questor. Jim breathed a deep sigh. They might just have a chance.

They spent the remainder of this day and the next day making plans; Jim and Gan healed all of their wounds***

End of Scene 10

—————————————————————————————

Threads

What is the Red Man’s secret

                > The marks on his back have some relevance

Rescue Bronwyn from Black Bob

                Has Bronwyn gone willingly?

Chaos

No change; stays at 7

NPC’s

Gan, the wounded Red Man with a secret to a great treasure

Bronwyn, Ships Surgeon

Black Bob and his crew

Aurelianus, Kraken captain of the ‘Celaphon’

Dulce Decorum, Masaquani Questor

Tusos, naïve Scurrilian tourist with a magic book

Carlin Rost, wine seller in Calib’s Rock

Places

Baltimus

Unknown Whip Island

“The Tarred Rope” tavern in Baltimus

Calib’s Rock

Reminders

GM’s Notes

* Jim rolled a Critical Fail; I don’t allow re-rolls on these. Gan and Tusos failed to make an impact.

** Bullshit

*** The card draw came up as ‘Options’, a very powerful draw allowing you to do almost anything (take an action, heal, translate a scroll, learn a spell, contact an NPC etc.) In this case, both Jim and Gan elected to heal and succeeded in healing all wounds. A bit met gamey, but they are heroes!

Again, an example of where Mythic can take over and push you in an unknown direction. It is VERY easy to override this and ‘do your own thing’. When using Mythic, DON’T PLAN AHEAD! Just let events unfold.

Next Scene: Jim, Gan, Tusos and Dulce against the pirates and Black Bob.

The Currents of Caribdus

Game: The Currents of Caribdus

Scene: Nine

21st February 13 AF, at Calib’s Rock.

Opening: Following the fight with Hok, the townsfolk allowed Gan and Jim to take over Hok’s shanty. They spent some time cleaning it out and fixing the leaks in the roof. It was raining again; this seemed to be the normal weather for the town.

22nd February. Jim woke to find the door swinging open and his money (all 50 silver) missing. He secured the door and considered going out onto the street and asking around. He decided this would be a waste of time; so looked to see what he could sell. As his flintlock was FUBAR he decided to sell his powder and shot; that should net enough cash to live on for a short time.

Down in the market (if you could call it that), he was easily out-bargained and received a miserable 4 silver for his trade. “That’s not going to keep both of us for more than a day or so”.

Jim’s attention was drawn to a commotion down towards the docks, where a crowd was forming. A circle of people were watching a scurrilian who was carrying a leather-bound book in one gripping hand and a quill in the other.

“Attention, watch if you please”, the scurillian said. “I draw a figure, thus. I throw the page to the ground and… Behold! “. As Jim watched, the page fluttered to the ground, dissolving into dust which swirled upwards to form a humanoid figure. It walked around and performed actions as directed by the crab man; then abruptly it turned back to dust which was washed away by the rain. “Am I not a master of magic?”

“Is he/it really that stupid?” thought Jim. “Hard shell or not, someone is going to make a crab salad out of him for that book.” He stepped forward, Gan in tow. “This man is under my protection,” he said loudly. Gan hefted his spear and looked menacing.

“My name is Tusos. Are you in charge here?”

“Not as such. However, you would be wise to keep a low profile and keep that book hidden whilst you’re here.”

“Oh. Is this a pirate town then, like Brigandy Bay? I haven’t been there yet, but I’m hoping to. Eventually I’m going to visit every settlement, village, town, city and castle on Caribdus.”

“Why? What are you and why are you doing this?”

“I’m counting them. I’m going to tour round the whole of the world. I’m a tourist”

End of Scene Nine

—————————————————————————————

Threads

What is the Red Man’s secret

                > The marks on his back have some relevance

Rescue Bronwyn from Black Bob

                Has Bronwyn gone willingly?

Chaos

+1 to 7. The arrival of Tusos and his general naivety has complicated the situation, also Jim is broke.

NPC’s

Gan, the wounded Red Man with a secret to a great treasure

Bronwyn, Ships Surgeon

Black Bob and his crew

Aurelianus, Kraken captain of the ‘Celaphon’

Dulce Decorum, Masaquani Questor

Tusos, naïve Scurrilian tourist with a magic book

Places

Baltimus

Unknown Whip Island

“The Tarred Rope” tavern in Baltimus

Calib’s Rock

Reminders (yet another new list)

Jim 1W (Nat. Heal 23/2)

Gan 2W (Nat. Heal 24/2)

GM Notes

OMG!

If I had needed a demonstration of where the Game can take over and go off on a curve, this was it!

Now, Mythic GME does give a ‘get-out’ clause in that “if you can’t make up something quickly, then forget it.” Playing solo, you can afford to ignore this rule. In this case, I had to.

The dice and card draws gave me a non-human with an unusual item. A couple more rolls/draws told me he was a Scurrilian, but he wasn’t an Elementalist. He did have a magic item. Some more rolls – the item was a book and it cast a Summoning spell. Hmm. The only Summoning spells known on Caribdus Summon Elementals – not something I wanted Jim and Gan to face at this time.

OK, so the book casts Summon Ally. I came up with the concept of to cast the spell you draw a picture on a blank page and tear it out; the figure come to life and acts for 3 rounds. Regardless of what you draw, you get the same Ally (sb.)

Why is the Scurillian (a quick roll on a Name table gives Tuvos – the letter T starts me thinking?) showing off this Book the way he is? Roll personality – he’s naïve and stupid. Would he really do this though?

Thinking back to the way the Savage Gamers play in ‘Beasts and Barbarians’, the answer is ‘yes, he probably would.’ Mythic confirmed this.

So, I’ve got a Scurillian with a magic book that casts a spell unknown on Caribdus, yet all he can think of to do with it is to “show off” to the locals. He wants to visit everywhere on Caribdus so that he can count the number of places he has visited. The image of Twoflower (from the Discworld), sprang to mind and so Tuvos the tourist was born.

—————————————————————-

THE BOOK OF SUMMONING A FRIENDLY FACE

Book, Quarto-sized

Has 2d6+12 pages when found, pages are blank. Once they are all torn out then the magic is gone.

*When any figure is drawn on a blank page and the page torn out, then this acts a Summon Ally spell (as per CR). No Spellcasting roll necessary. Anyone can use the Book.

Duration: 3 Rounds (cannot be extended)

*Regardless of what is drawn, the summoned Ally has the following stats: –

6.6.6.6.6 // 6.5.5 // (5/9)

Fight 6, Notice 6

*Construct: +2 Recover

*Fearless, Immune to Fear and Intimidation

*Damage (Str + d4) (regardless of what weapon they are drawn with)

—————————————————————-

The Currents of Caribdus

Scene: Eight

20th February 13 AF, Calib’s Rock

Opening: Gan and a Grael called Hok are fighting to see who the strongest man in the town is. Gan is still wounded from the fight with the skeletal warriors on the uncharted island.

Word quickly spread about the fight and a large number of townsfolk were gathering to watch. Money was changing hands and wagers being taken on the outcome. Jim’s squanderous nature got the better of him and he wagered 30 silver on Gan to win; getting fairly good 3:2 odds.

Gan stepped into the circle drawn in the dirt, hefting his club. Then Hok entered the circle opposite Gan.The crowd roared, for the Grael towered over the Red Man. Jim stifled a groan, for Hok was carrying a barbed spear*

Hok wasted no time, with a loud grunt he levelled his spear and stabbed at Gan. The thrust missed; Gan hefted his club and kicked up mud into Hok’s face. Hok staggered back but recovered his poise and readied his spear. Gan bared his teeth and howled at Hok, who seemed taken aback; obviously this primitive savage was no pushover. Again Hok stabbed at Gan, this time the attack only just missed. Gan went fully defensive; seeking another way of getting an edge. He saw an opening and swung his club; the blow connected but bounced off the Graels rubbery hide. A second blow had the same result.

“He can’t hurt him”, thought Jim desperately. “That thing’s got a tough hide.”

A roar from the crowd brought his attention back to the fight; Hok had managed to stab Gan with the spear. The result was startling. Gan let out a bestial howl and his eyes turned blood-red; he gripped his club and began flailing around wildly.

“He’s another berserker! Is everyone I meet liable to go berserk?”***

Hok hesitated for a fatal moment; Gans club smashed into the side of his head with a sickening crunch and Hok fell, his spear falling from his lifeless hand. The crowd began to panic and tried to move backwards; but Gan just stood still and lowered his club. Moving over to Hok, he picked up the spear.

“Gans spear now.” No-one seemed inclined to argue.

Jim collected his winnings, a total of 45 silver. He learnt that no-one was sorry to see the death of Hok; he had been the town bully; using his strength and manner to get what he wanted. The townsman pointed Jim towards the shanty where Hok lived; “mayhap there’s something there?”

The shanty was dim and stank of old fish. Scattered about was a total of 70 silver. There was nothing else of interest.

End of Scene Eight

—————————————————————————————

Threads

What is the Red Man’s secret

                > The marks on his back have some relevance

Rescue Bronwyn from Black Bob

                Has Bronwyn gone willingly?

Chaos

Stays at 6. Calib’s Rock is fairly lawless; no-one tried to stop the fight happening

NPC’s

Gan, the wounded Red Man with a secret to a great treasure

Bronwyn, Ships Surgeon

Black Bob and his crew

Aurelianus, Kraken captain of the ‘Celaphon’

Dulce Decorum, Masaquani Questor

Places

Baltimus

Unknown Whip Island

“The Tarred Rope” tavern in Baltimus

Calib’s Rock

Reminders (yet another new list)

Jim 1W (Nat. Heal 23/2)

Gan 2W (Nat. Heal 24/2)

GM Notes

* A hasty write of a rule into the solo combat system to allow for Reach weapons.

** The solo system worked well. I was beginning to worry for Gan. Right up until the end couple of Rounds, he always had a lower initiative card than Hok. Due to Hok’s high Toughness and the low(ish) damage that Gans club did; Gan needed a Raise and/or some Acing to hope to take out Hok.

> Hok has a Toughness of 9(1) [9/13] and is an Extra. Gan has a club (Str+d4) = (d10+d4), so on average Gan does (5+2 = 7) damage when he hits; not enough to even faze Hok. If Gan gets a Raise then his average damage goes up to 10.5 (5+2+3.5), which will Shake Hok. Two such hits will take him down. This is why Gan tried the various Tricks and Intimidations to either get a bonus to hit or to Shake Hok first. The problem was, Hok always was able to recover before Gan could take advantage of any bonus gained.

** Gans wounds didn’t help either, giving -2 to almost every roll he made.

*** This was a surprise to me as well

General Musings

                Who remembers Don Turnbull’s Monstermark system for D&D from the 1970’s? I’m trying to Savage it but I fear it is well beyond my mathematical ability to do it.

> The base was: Take a monster and calculate how many rounds (on average), it would take a 1st level fighter with a sword, to kill it. Then calculate use this to calculate how much damage (on average) the beastie would do in this amount of time. The result was a relative value of how nasty the monster was. Don bolted on a load of extra stuff to allow for special abilities (he WAS a maths teacher, I believe); however the base idea as given above is sound

The Currents of Caribdus

Scene: Seven

17th February 13 AF, in Calib’s Rock

Opening: Jim and Gan are in Calib’s Rock, awaiting the arrival of the “Lady Evil”.

Jim sat under a crude awning; nursing a flagon of grog and looked around at the town. They say first impressions count for a lot; Jim’s first impression was that it was a crap, wind-blown and rain-soaked collection of shanties clinging precariously to the seashore. There wasn’t even a decent tavern; just a slightly drier shanty where you paid a silver to sleep on the floor and drink grog.

Later that day they explored the town, such that it was. The rain was lashing down; yet still there were some street vendors out. One, a toothless human male, offered an egg-shaped object.

“It holds a great secret sir”. Jim stopped to look, but the man refused to let him handle it. “Only when it is sold to the right person. A fine seafaring man like you can easily part with eighty silver for such a treasure”. Jim didn’t have this sort of money available and tried some bargaining; to no avail.

18th February

The day dawned overcast but with no rain. Jim decided to walk on the strand; idly he pulled his pistol, aimed and fired at a seabird. The pistol misfired and exploded; burning his hand and arm badly. He threw the now-useless pistol down and headed back to the shanty tavern. It came as no surprise to find that there was no doctor in the town. Gan tried to treat it but Jim refused.

Later in the day, some trappers came into the town from the interior, bearing several skins and pelts. A night of singing and carousing ensued.

19th February

Most of the day was spent helping put the shanty back together after the night before. Gans wounds were healing, although the map was still not legible

20th February

Jim woke to see a Grael standing over Gan and aiming a kick at his head. He scrambled to his feet, ignoring the pain from his burnt hand. Jim did some fast talking while Gan got to his feet. It turned out that the Grael, called Hok, was one of the strongest people in town and had a somewhat easy life. Now he sees Gan as a threat to his easy living and wants a fight to settle the matter.

“It will not be fair”, protested Jim. “My companion is wounded.” Hok thought about this. “Then I shall win easily. We fight outside, now.”

End of Scene Seven

————————————————————————————-

Threads

What is the Red Man’s secret

                > The marks on his back have some relevance

Rescue Bronwyn from Black Bob

                Has Bronwyn gone willingly?

Chaos

+1 to 6

NPC’s

Gan, the wounded Red Man with a secret to a great treasure

Bronwyn, Ships Surgeon

Black Bob and his crew

Aurelianus, Kraken captain of the ‘Celaphon’

Dulce Decorum, Masaquani Questor

Hok, Grael thug

Places

Baltimus

Unknown Whip Island

“The Tarred Rope” tavern in Baltimus

Calib’s Rock

Reminders (yet another new list)

Jim 1W (Nat. Heal 23/2)

Gan 2W (Nat. Heal 24/2)

———————————————————————–

GM:

All of this was generated using my Off-Time system

I decided to end the Scene because it was a Cliffhanger moment. I wanted to see if something Modified the next scene (as per Mythic); a Deus ex machine perhaps?

This is also a test of the solo combat system between two NPC’s; effectively the system will control both of them.

General Musings:

It is because of Natural Healing that I set up the calendar. I love the quirkiness of “Sundered Skies” and the pulp of “Slipstream”, but neither setting has a way of measuring time; so how can the GM determine the passage of time for healing etc.

The pulp way has characters fully heal between Scenes and I suppose you could phrase a Mythic question “Do they fully heal before the next Scene?” with a chance based on how they were cared for. This however can cause your calendar and timekeeping to go haywire.

Personally, I like the idea of characters having to decide whether to fight or surrender based on their Wounds. SW combat IS very dangerous and shouldn’t be entered into lightly