17th February 13 AF, in Calib’s Rock
Opening: Jim and Gan are in Calib’s Rock, awaiting the arrival of the “Lady Evil”.
Jim sat under a crude awning; nursing a flagon of grog and looked around at the town. They say first impressions count for a lot; Jim’s first impression was that it was a crap, wind-blown and rain-soaked collection of shanties clinging precariously to the seashore. There wasn’t even a decent tavern; just a slightly drier shanty where you paid a silver to sleep on the floor and drink grog.
Later that day they explored the town, such that it was. The rain was lashing down; yet still there were some street vendors out. One, a toothless human male, offered an egg-shaped object.
“It holds a great secret sir”. Jim stopped to look, but the man refused to let him handle it. “Only when it is sold to the right person. A fine seafaring man like you can easily part with eighty silver for such a treasure”. Jim didn’t have this sort of money available and tried some bargaining; to no avail.
The day dawned overcast but with no rain. Jim decided to walk on the strand; idly he pulled his pistol, aimed and fired at a seabird. The pistol misfired and exploded; burning his hand and arm badly. He threw the now-useless pistol down and headed back to the shanty tavern. It came as no surprise to find that there was no doctor in the town. Gan tried to treat it but Jim refused.
Later in the day, some trappers came into the town from the interior, bearing several skins and pelts. A night of singing and carousing ensued.
Most of the day was spent helping put the shanty back together after the night before. Gans wounds were healing, although the map was still not legible
Jim woke to see a Grael standing over Gan and aiming a kick at his head. He scrambled to his feet, ignoring the pain from his burnt hand. Jim did some fast talking while Gan got to his feet. It turned out that the Grael, called Hok, was one of the strongest people in town and had a somewhat easy life. Now he sees Gan as a threat to his easy living and wants a fight to settle the matter.
“It will not be fair”, protested Jim. “My companion is wounded.” Hok thought about this. “Then I shall win easily. We fight outside, now.”
End of Scene Seven
What is the Red Man’s secret
> The marks on his back have some relevance
Rescue Bronwyn from Black Bob
Has Bronwyn gone willingly?
+1 to 6
Gan, the wounded Red Man with a secret to a great treasure
Bronwyn, Ships Surgeon
Black Bob and his crew
Aurelianus, Kraken captain of the ‘Celaphon’
Dulce Decorum, Masaquani Questor
Hok, Grael thug
Unknown Whip Island
“The Tarred Rope” tavern in Baltimus
Reminders (yet another new list)
Jim 1W (Nat. Heal 23/2)
Gan 2W (Nat. Heal 24/2)
All of this was generated using my Off-Time system
I decided to end the Scene because it was a Cliffhanger moment. I wanted to see if something Modified the next scene (as per Mythic); a Deus ex machine perhaps?
This is also a test of the solo combat system between two NPC’s; effectively the system will control both of them.
It is because of Natural Healing that I set up the calendar. I love the quirkiness of “Sundered Skies” and the pulp of “Slipstream”, but neither setting has a way of measuring time; so how can the GM determine the passage of time for healing etc.
The pulp way has characters fully heal between Scenes and I suppose you could phrase a Mythic question “Do they fully heal before the next Scene?” with a chance based on how they were cared for. This however can cause your calendar and timekeeping to go haywire.
Personally, I like the idea of characters having to decide whether to fight or surrender based on their Wounds. SW combat IS very dangerous and shouldn’t be entered into lightly