My first character is Allandar, a Chronicler.
OK, before I did him, I needed to set up my Ark and Zone where the Game is. There is plenty of help in the book to do this and the players and GM discuss it and get ideas.
I work in West Bromwich, in the Black Country, so I took a map of the area and drew a 2cm square grid over it (using Paint). Each square is 1 square mile. My Ark is called the Centre, and is based on West Bromwich Jobcentre. You are encouraged to add a few mysterious things to the map (which may or may not be true). So, Turner’s Hill, about 2 miles SW became the Two Towers (because it has two large water towers on it), Quinton Cemetery has a warning about Zone-Ghouls, the M5/M6 interchange is the Broken Bridges and beyond this “Here be Monsters”. East, towards Birmingham, there are mysterious lights in the sky at night.
The Centre is ruled by an Elder called Saint John (St. John), the Elder is dying. The Ground floor is the territory of Boss Duggan, who wants to dominate the local area and make the Centre feared. Boss 2 is called Belend and aims to expand the Centre by peaceful means; but knows that they need to find a good supply of grub and water before they can take in more people. Boss 3 on the top floor is called Jukas; she is obsessed with ancient technology and making it work.
Like everywhere else, the currency of the Centre is bullets. You start with a certain number and can use them to trade or in weapons if you have a firearm. The valuables in the Centre are stored in the Vault; Boss Duggan currently is in charge of this.
Water is a current problem, the Centre tapped into a water tower nearby but this is running out.
The Centre is home to about 180 of the People, roughly split equally between the bosses. Everyone, of course, follows the Elder.