Nights Black Agents

I wanted to introduce NBA to the Gamers but was having problems getting my head round the system. So, for my first Game, I adapted a Game run on EN-World back in 2013 by Piratecat. I took the basic premise and set-up; then let the PC’s go. I referred back to the original when I needed to to get some GM’ing tips; but there was no railroading. What happened is entirely the result of the player’s actions; it is uncanny how in some places it mirrors the original Game.

Set – up

Somewhere in the sky over Kazakhstan, the fading whine of jet engines in the distance. A red-headed woman and three men are freefalling, all wear parachutes. Above them, also freefalling, are Buzzkill (Harry) and Jax (Matt). They don’t have parachutes

Cut to …

A control room of some kind; obviously quite old. A row of CRTV screens with computer keyboards face a series of grey cabinets covered with switchgear, labelled in the Cyrillic alphabet. A red LED display is counting down, it is currently on 45 seconds. Bloodhand (Matt) was trying to access a computer terminal, Alexandrov (Ben) was by the entrance door; a large armoured thing like a ships watertight door.

Jax and Buzzkill dived down on Elena and thugs; Elena had a device attached to the iphone. As Buzzkill drew level she disconnected the device. He recognised her from when he was on operations in the Gulf; she is French but turned out to be working for the Russian Federation. He made a grab for the phone; then pulled out his Glock.

Jax pulled a knife and tried to stab the nearest thug; the blade hit but got stuck in the parachute webbing. The thug responded by rolling and bringing a gun to bear.

In the control room, Bloodhand was busy hacking the guidance computer when a fire axe was buried in the panel next to his head. He turned to see a huge man wrenching the axe free. Alexandrov was by the entrance door; someone was trying to get in. He turned as a shot ‘spanged’ off the wall next to him.

Flashback

                A hotel room in Paris; a briefing conducted via Skype.

You are now working for Ethical Outcomes. I am Anita, your briefing officer.

                Anton Vilnich, a Russian arms dealer has sold a nuclear-tipped missile on the open market. He stores all of his transactions on an iphone.

                Team One: Follow Vilnich, steal the iphone, clone it and plant a virus, then return it to him.

                Team Two: Enter the control silo in Kazakhstan and deactivate the missile.

Buzzkill got the phone off Elena; then shot her (bastard!) Although wounded, she responded by pressing a button on the device she was holding; then pulling the ripcord.

Jax struggled with the thug; trying to wrest the parachute off him whilst not getting shot. Several shots were fired but no-one got hit.

Alexandrov turned to see two thugs with guns emerge from the shadows, both shooting at him. The hammering on the door increased as he dived for cover; too slow; one of the thugs put a bullet through his thigh. He fired at Gregor, trying to get him to drop the fire axe, but Alexandrov knew he couldn’t take another hit.

Gregor hefted the fire axe; hardly flinching as a bullet from Alexandrov hit him in the stomach. The axe swung; smashing the computer Bloodhand was working on. Bloodhand rolled out of the chair and came up with a pistol, loosing off a shot at Gregor.

Flashback

                Vilnich boarded a 737 out of Orly airport. You followed him on board and looked for an opportunity to get close to him. He sat talking to a gorgeous red-head. A few hours into the flight she got up to use the toilet; Vilnich was asleep.

                Only he wasn’t asleep; he was dead (someone had pushed something very thin and sharp right through his neck)and the red-head and three men had forced open an emergency exit and jumped out; the woman had Vilnich’s iphone. There was no option but to follow them.

                Buzzkill took out the thug just below him and took his parachute; then started looking at the files on the iphone. He thought he had found the codes; but they were all using the Cyrillic alphabet; which he didn’t understand. Jax had managed to punch out the other thug and steal his chute; the last thug bugged out and pulled his ripcord. Jax didn’t read Russian either.

Alexandrov kept the thug pinned down in the corner; Gregor came at Bloodhand with the axe raised; only to take a bullet full in the chest. He staggered backwards into a bank of transformers and in a halo of arcing electricity fell to the ground.

Bloodhand accessed the computer terminal; the system was asking for the launch codes. He noted in passing that the target co-ordinates had changed; originally the missile had been aimed at Damascus; now it was aimed at somewhere in Angola.

Alexandrov tried to reason with the last thug; it turned out he didn’t understand Russian or English. The thug just tried to shoot Alexandrov; the shot just missed; Alexandrov’s return shot didn’t.

Buzzkill relayed the Cyrillic symbols to Bloodhand via the commlink; the launch was aborted with 15 seconds to go. Jax and Buzzkill deployed their parachutes.

Alexandrov used the external security cameras to scout outside; he saw a black car driving off from the bunker entrance; his pick-up truck was still there. He couldn’t see the driver, but the car had Moscow plates. They opened the bunker door; on the floor was a card for the “Krazny Oktyabr” club in Moscow.

Epilogue

Alexandrov and Bloodhand are driving in the pickup away from the bunker. Camera shot changes to from in front; we see Buzzkill and Jax descending on parachutes straight into the flatbed of the pickup. They ditch the chutes; then swing round into the cabin. The truck roars off into the distance; heading north towards Moscow.

===================================

GM:

First Game went well; it really helped me having Piratecat’s Game to refer to.

There was no prompting on my part – it is uncanny how the events in Piratecat’s Game and my Game unfolded along roughly parallel lines

All PC’s gained 2 xp

The Gamers are really keen to carry on and have started to put an Adversary Map together.

  1. Who is Elena? What is her role now, what did she do in the Gulf, why did she work for the Federation, exactly how well does she know Buzzkill, what is her reaction to being shot by him?
  2. Why was the target co-ordinates changed to an obscure part of Angola?
  3. Who was in the car with the Moscow plates?
  4. What’s happening at the “Krazny Oktyabr” club
  5. What else is on Vilnich’s iPhone?

The Flashback scenes were requested by the PC’s

Buzzkill (Harry) needs to elaborate more on Elena

The final shot of the parachutes landing in the pick-up as it drove along was suggested by Ben (Alexandrov) and was pure Hollywood.

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