Sica’s Journal III – Qi

Interlude 2: Travelling to Qi – distance is 860 miles. Takes 43 days on foot, travelling via Shallamas, Kordech and Castle Sarrat. No significant encounters en-route.

Chaos resets to 5. Arrive 01 Ator 1015

=======

Adventure 3: Qi

Scene 1   C = 5

Arrive in Qi on 1st Ator. There was a major celebration going on; the Lennite Festival of Life. Sica, Lorn and Dorn were greeted by Lennites wearing white robes, wearing white masks with painted-on eyes that moved of their own accord. They speak for all of humanity and just want peace. Without even realising it, the Seekers surrendered their weapons to the Lennites and were taken to see Arias Folon, leader of the Lennites.

End of Scene

Threads:

Activate the Marker Stones in: Qi/City of Bridges/Auspar/Thriest/Mulen/Rarmon/Glavis/Orrila

Chaos: +1 to 6

XP: 1

Notes:

Sica advanced – Moving towards Perfection (+1 Intellect Edge)

Lorn & Dorn are now L2 (6)

NPC’s:

Lorn & Dorn 2(6)

Lord Sollars

Zulkha (student)

Scylla the Nano in Green

Lennite Sect

Arias Folon – Lennite leader

———————————————-

Scene 2   C = 6

Date: 2th Ator

The Seekers have been taken to a splendid garden in the centre of Qi, to meet with Arias Folon. The garden is multi-tiered; lit by hundreds of glowglobes of all colours at night. Many shrubs and plants of all kinds; many obviously not native to Earth.

Arias Folon – male, human, Very old.

A prophecy foretold that he will die within the next four days of the full moon (4th – 6th Ator). He wants guarding full-time for this period. His opponents; the Jagged Dream Cult, would love to see him dead.

Sica agrees to help; in return Folon will take him to the Marker Stone. They agreed and shook hands; on 7th Ator Sica will be escorted to the Marker Stone.

Threads:

Activate the Marker Stones in: Qi/City of Bridges/Auspar/Thriest/Mulen/Rarmon/Glavis/Orrila

Guard Arias Folon

Chaos: -1 to 5

XP: 1

Notes:

NPC’s:

Lorn & Dorn 2(6)

Lord Sollars

Zulkha (student)

Scylla the Nano in Green

Lennite Sect

Arias Folon – Lennite leader


 

Scene 3   C = 5

Date 4th Ator

The Seekers are guarding Arias Folon. They are outside the entrance to his private garden. When they entered to check on him, Folon was face-down on the grass, dead. Scattered remnants of food lay around him. Obviously he had died from over-eating. Sica did not accept this explanation and investigated further. Folon had been poisoned from a sting from a mechanical insect. The insect was still there; not active any more. Sica tried to identify it and who might have used it, but was unable to.

End of Scene

Threads:

Activate the Marker Stones in: Qi/City of Bridges/Auspar/Thriest/Mulen/Rarmon/Glavis/Orrila

Chaos: +1 to 6

XP: 1

Notes:

NPC’s:

Lorn & Dorn 2(6)

Lord Sollars

Zulkha (student)

Scylla the Nano in Green

Lennite Sect

Arias Folon – Lennite leader (Dead)


 

Scene 4:

Date: 6th Ator

The Seekers are back on the streets of Qi, looking for the Marker Stone

“Doesn’t your ability to know where it is narrow it down?”

“No. I don’t know how my ability works; I just … I just know where the next Stone in the sequence is.”

“What if somebody moves it?”

“They can’t. Each Stone is rooted deep in the planet. It is here somewhere.”

There was tension brewing on the streets; city militia backed up by Zhev were deployed to key road junctions and key buildings. Word was spreading rapidly that the head of the Jagged Dream cult; Arias Folon, was dead

“Arias Folon said they were leader of the Lennites. Now, others are saying Arias Folon was the leader of the Jagged Dream”

From up ahead came a commotion. “Folon was murdered”, screamed a voice and there was the sound of a detonation exploding; shortly followed by two others. Fighting broke out across the square and spilled into the adjoining streets. The Seekers were moving through the backstreets when they ran into a small mob of people; citizens with an assortment of weapons.

“Hey, here we have more of the runners from the front line. There’s a 20 shin bounty on all of you runners.”

Sica, Lorn and Dorn pulled their weapons and took up a fighting stance. The mob hesitated; not expecting resistance; but then pressed forward anyway. A confused melee broke out; the mob is not true fighters and relied in strength in numbers. Sica and Dorn held out but they were both injured.

An electronic noise overhead announced the arrival of a Zhev to break up the fighting. The Seekers ran and hid; Sica dodged from door to door and used every available piece of cover; the Zhev easily captured Lorn and Dorn; Sica was getting tired. Eventually he dived down a chute to an underground cellar; the Zhev scouted but finally moved on. Exhausted from running from the Zhev; Sica rested.

End of Scene

Threads:

Activate the Marker Stones in:

Qi/City of Bridges/Auspar/Thriest/Mulen/

Rarmon/Glavis/Orrila

Chaos: +1 to 7

XP: 1

Notes:

NPC’s:

Lorn & Dorn 2(6)

Lord Sollars

Zulkha (student)

Scylla the Nano in Green

Lennite Sect (Qi)

Zhev Law Enforcer (Qi)


 

Scene 5:

Sica awakes in an underground cellar In Qi; bound tightly in an organic plastic membrane. A humanoid-shaped mass of tendrils and tentacles is smothering him. An anal orifice is exuding more of the plastic membrane over him.

A random stray thought stole over Sica’s mind; “so who was the Arias Folon we met with?”

Sica used Effort to get Initiative; then struggled to reach his blade-staff. He managed to reach it just as the creature (a ‘Feeder’) bit him. His armour took some of the damage. Sica put Effort into trying to break free but the membrane was too tough. The Feeder bit him again; Sica is getting hurt and is becoming worried. He went all-out to break free and run; all he wanted to do was escape. He failed to break free and his last waking memory was being smothered under a mass of ropy tentacles. Something was forced down his throat.

(Note: Sica rolled a ‘1’.)

End of Scene

Threads:

*Activate the Marker Stones in:

Qi/City of Bridges/Auspar/Thriest/Mulen/

Rarmon/Glavis/Orrila

* Implanted larvae

Chaos: +1 to 8

XP: 1

Notes:

Stats: 4/9/16 [Hale]

NPC’s:

Lorn & Dorn 2(6)

Lord Sollars

Zulkha (student)

Scylla the Nano in Green

Lennite Sect (Qi)

Zhev Law Enforcer (Qi)


 

Scene 6   C=8

Date: 7th Ator

Sica awakens from a nightmare, having being implanted with the larvae of a creature. He was in the cellar and daylight was coming from somewhere. It was here that Lorn and Dorn found him.

(Sica has regained 8 pts, stats now 9/12/16 [Hale]

Lorn and Dorn were held briefly by the Zhev, but were released as there was no charge against them. They decide to go to the University to find out how to get rid of the larvae.

They find out that they need to speak to Lady Lissia, a powerful socialite with connections. Her help always comes at a price (not uncommon for the Ninth World).

Lady Lissia was at a social function at the University; a middle-aged beautiful woman with long dark hair and black eyes. She appeared to be expecting Sica and knew who he was. She knows a way to remove the larvae; although she warns that it is an unpleasant experience. However, she wants payment, in advance. Her price is a night of passion with Lorn and Dorn.

(CQ: Is she a Nibovian Wife? – Yes)

Lorn and Dorn see no reason to refuse this payment; Sica returns to the tavern and rests. Recovers 17 pts (14/12/16)

Q: Does he move down the damage track? (50/50): No.

End of Scene

Threads:

*Activate the Marker Stones in:

Qi/City of Bridges/Auspar/Thriest/Mulen/

Rarmon/Glavis/Orrila

* Implanted larvae (Sica)

*Legacy of Nibovia

Chaos: -1 to 7

XP: 1

Notes:

Stats: 14/12/16

NPC’s:

Lorn & Dorn 2(6)

Lord Sollars

Zulkha (student)

Scylla the Nano in Green

Lennite Sect (Qi)

Zhev Law Enforcer (Qi)

Lady Lissia (Secret: Nibovian Wife)


 

Scene 7       C = 7

Date: 8th Ator

Lorn and Dorn return to the tavern in the morning carrying a small vial, inside was a small oval yellow pellet. As Sica looked, the pellet unfolded myriads of thread-like hooked legs. It scuttled round the vial, leaving a thin trail of yellow liquid; then folded up again. Sica looked at it.

“What do I do with it?”

“You swallow it, with a strong drink. It does the rest.”

Sica ordered a flagon of Dagathir’s Breath; gulped down half of it; swallowed the yellow pellet and washed it down with the remains of the drink. He went to order another, but an intense stabbing pain in his gut doubled him up. The pain grew worse and he dimly aware of being carried up to his room.

The whole process took two days; Sica thrashed in bed in a raging fever. On the second day he had appalling diarrhoea for several hours but then began to feel better. On the third day (11th Ator) he was fully recovered. Then Lorn came in with some news.

“Sica, I got this off a merchant just in from Navarene. Lord Sollars has been arrested and is in jail in Charmonde.

End of Scene

Threads:

*Activate the Marker Stones in:

Qi/City of Bridges/Auspar/Thriest/Mulen/

Rarmon/Glavis/Orrila

* Implanted larvae (Sica)

*Legacy of Nibovia

Chaos: -1 = 6

XP: 2

Notes:

Close Thread “Implanted Larvae”. 1 XP

Stats: 14/12/16

NPC’s:

Lorn & Dorn 2(6)

Lord Sollars (in prison in Charmonde)

Zulkha (student)

Scylla the Nano in Green

Lennite Sect (Qi)

Zhev Law Enforcer (Qi)

Lady Lissia (Secret: Nibovian Wife)


 

Scene 8       C=6

Date: 12th Ator.

Sica is fully recovered and the Seekers are back on the streets, looking for the Marker Stone. Finally they track it down to a carnival on the NW edge of the city. A charlatan had a tent around the Stone and was charging people 2 shins to try and activate it.

NPC: The Fool in Grey (a Mystical Jack who Entertains)

Tag: Jester’s motley, but all in shades of grey. Intricate tattoos across face and body.

“Has anyone ever succeeded in activating the stone

“No. Would you care to try? All of you? Just 2 shins each.”

“What will you do if someone succeeds? You will no longer have a source of income.”

“True. But I have many talents. Come, pay your money and try.”

Sica paid 6 shins and they entered into the tent.

Q: Is it the real Marker Stone? (50/50): 39; Yes.

As happened in Charmonde, Sica realised that he just had to concentrate and the top cylinder slid down into the base. The Stone began pulsing with a kaleidoscope of flashing colours.

CQ: What is the charlatan’s reaction to this?

Dominate – Status Quo

The Fool in Grey stared in amazement at the Stone, and then turned to Sica.

“You slying seskii! If I’d known you could do that; I’d have charged you a lot more. Now, do you feel the healing power of the lights?”

“What?” Sica was puzzled. “What healing power?”

“Never mind. I need to think of a catchphrase and redecorate in here. How about “Rest and Recuperate in the Glow of the Vitalizer Rays – only 5 shins per quarter session?”

He shook Sica’s hand. “Thank you, my friend”.

Back at the tavern, Sica pulled out a map of the Steadfast. Closing his eyes; he let his left middle finger wander across the map until it stopped. He looked at where his finger rested; it was Auspar, capital of the kingdom of Thaemor.

End of Adventure

Threads:

*Activate the Marker Stones in:

City of Bridges/Auspar/Thriest/Mulen/

Rarmon/Glavis/Orrila

* Implanted larvae (Sica)

*Legacy of Nibovia

Chaos: -1 = 5

XP: +2

Total = 4

Spend 4 on Advance

Total = 0

Notes:

Close Thread “Activate Marker Stone in Qi” 2 XP

Stats: 14/12/16

NPC’s:

Lorn & Dorn 2(6)

Lord Sollars (in prison in Charmonde)

Zulkha (student)

Scylla the Nano in Green

Lennite Sect (Qi)

Zhev Law Enforcer (Qi)

Lady Lissia (Secret: Nibovian Wife)

The Fool in Grey (Charlatan in Qi)

Sica advanced Increasing Capabilities, +2M, +2S

Stats: 16/14/16

XP: 0

Q: Do Lorn and Dorn advance? (50/50): 90: No

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Grailstone II – The Journey

 

Judson and Harrylock are heading for Grailstone, to be present for the trial of Sonny Silver.

(GM: This is run using a card-based system I’ve developed to handle journeys. This is the first live test. I’m not going to go into great detail at this time.)

The first few weeks of travel were fairly uneventful, other than they got lost in the hills a few times. They had a few rations and were able to supplement these by hunting; although they turned out to be not as good at this as they thought, however they did find several short cuts.

One day, they came across a huge swathe of flattened trees and vegetation cutting across their path. Shortly afterwards they met with a party of hunters.

“Have you seen a Jiraskar pass by here? No? Then on with the hunt! Would you care to join us? No? Then farewell. May you never be iron-touched.”

Storm clouds were brewing overhead; black cumulus boiling upwards. The storm broke; black jellyfish rained down, They burst with a sickening sound; the survivors clung to and crawled over exposed flesh; inserting feathery tentacles into eyes, noses and ears. Judson and Harrylock broke and ran; clawing at their skin as they did so; the jellyfish dropped off; leaving a black stain.

Travelling through some light woodland and taking the opportunity to hunt for supplies, they came upon an overgrown building with a large entrance door. Guarding the door was a large humanoid figure with a transparent skin. Beneath the skin was crawling a veritable swarm of insect creatures. Judson tried to pass it; it moved to block his way every time he tried. Foolishly, he started to draw his verred; the Guardian emitted a massive electromagnetic pulse that hurt both Judson and Harrylock and nearly blew Harrylock backwards off his feet. They decided not to push the issue; shortly afterwards they found a squishy ball, about the size of a tennis ball. Judson threw it at Harrylock; to his surprise it vanished; to re-appear four seconds later; Harrylock just managed to catch it. They played some more with the ball; basically when thrown it reappeared four seconds into the future. It was playing with the ball as they walked along that caused Harrylock to bump into a tree. A small diamond-shaped object was dislodged from a branch; it started to pulse with internal flashes of light and floated behind Harrylock. When he held out his hand, it made a soft ‘peeping’ noise and landed on his finger. It floated off again and began to circle his head.

By now, they were well into The Beyond. They had not run out of food, hunting was supplying enough for them to live on and the aneen foraged on its own. On one of the hunting trips they found a cave; inside was a small 2-wheeled cart and a cone-shaped device with some slider controls on the base. This turned out to be a portable campfire / heater. The following day, breasting a small rise, they saw an aldeia in the valley below. A series of stone houses lay in concentric circles around a large mushroom-shaped rock. A crowd of humans stood some distance away; as Judson and Harrylock watched there was a blaze of purple energy from the top of the mushroom and a rolling sound of thunder. The people started to collect metal canisters from the top of the rock. As Harrylock and Judson approached, they saw that the cans were full of food and drink, plus other items like items of clothing, sweets and utensils. The nearest person turned and smiled at them.

“Good morning. Welcome to Grailstone.”

————————————————————————–

GM: The card-driven journey system seems to work ok, I just need to tweak it a little to allow for pre-planned encounters.

Does anyone recognise where the idea for Grailstone comes from?

Grailstone I

                The Wayfarers had left Shallamas and are heading towards the Westwood, to seek out any clues about Judson’s origin. They had been on the road several days when they spied a group of travellers approaching them …

 

“Hello”, called Galadiir, striding forwards with his hand outstretched. The leader of the group looked puzzled. They were humanoid, but not human; they had Ursoid features, with elongated muzzles. They wore grey and brown clothing and walked in a digitigrade fashion. Galadiir mimicked shaking hands and the leader responded. Galadiir tried communicating again; they managed to share a few limited words. The Krai were “tourists” and were lost. They needed to get back to the Beanstalk; could they be directed? Unfortunately, none of the Wayfarers had ever heard of a Beanstalk, so they couldn’t help. Now the Krai leader had another request. They had been on the road for a long time and were very hungry. They would like to buy one of the Wayfarers in order to eat them.

“What!” Galadiir was stunned

“We will pay a good price for them”, assured the leader.

The Wayfarers demanded to know what was going on. “They want to buy one of us, in order to eat that person.”

Judson offered to hunt some game for the Krai. Galadiir put this to them, but it was refused. The leader couldn’t really explain; he didn’t have the right words.

“It would not be “cultural”. Please consider our offer. The person would not suffer; we would tear them apart in a feeding frenzy. The rest of you may watch if you wish.” *

The Wayfarers still refused, so the Krai bid them farewell and left, heading east. Some hours later, as dusk was setting in, they made camp. There was the usual paranoia that the Krai were going to come and kill them in the night.

“I don’t think they will”, said Judson. “They appear to have a code of ethics, whatever it actually is.”

Over a campfire, they shared a few stories about their past exploits. When asked about Leema, Galadiir professed not to care.

“She used me and has moved on.” **

Sonny recalled the echo he had experienced in Shallamas about the strange laboratory, no sooner had he finished recounting this then a glowing web of energy flew out of the darkness and enveloped him. Two Varjellens flew into the clearing on glowing discs of light. Sonny felt himself fading into unconsciousness; the energy web was sapping his willpower. A Varjellen stood before him, a military emblem on its crest.

“Sonny Silver. I, Commander Voornis; are taking you back to Grailstone to stand trial for the murder of the Varjellen Couleen and its workers.”

It activated a device at its wrist and a disc of light formed under Sonny. The three of them rose up and flew off at speed to the south-east.

“Wait!” yelled Galadiir after them. “I have important information about this man’s crime.” Voornis circled round and came back to the clearing.

“What is this information?”

“I am this man’s lawyer and will represent him at his trial. You do understand our laws?”

“I have no orders concerning this.” Voornis activated its wrist device and an energy web enveloped Galadiir. A moment later a disc of light formed under him and the entire group vanished out of sight; heading south-east.

The following morning

Judson and Harrylock set off to follow the Varjellens. They knew they were heading for a place called Grailstone, they found that it lay in the Beyond east of the Pytharon Empire. They equipped themselves with supplies and, along with their Aneen, set off on the journey. ****

————————————————————————————————————————–

GM Notes

* The encounter with the Krai was completely off the cuff and developed brilliantly.

** Galadiir still does not know what a Nibovian Wife actually is.

*** Very interesting situation. Sonny did not put up a fight as his player (Joe) wanted to see what was going to happen to him.. This has been creeping in more and more; the players like to see the weird situations and think of innovative ways out of them.

**** This was a live test of the card-based Journey system that I’ve written. I’m going to post it separately.

Sica’s Journal II – Charmonde

Interlude 1: Travelling to Charmonde (capital city of Navarene). Arrive 18th Pretor 1015. No significant encounter en-route.

=====================================

Adventure 2: Charmonde

Arrive: 18th Pretor 1015

Charmonde – capital of the kingdom of Navarene. Not walled, but four mighty fortresses stand at each corner of the city. As Sica, Lorn and Dorn enter the city; two guards wearing the distinctive city livery approached them.

“You are Sica Sendrilla? You are to come with us.” Without further warning they drew their weapons; Sica was taken by surprise and took a stunning blow on the head. Lorn and Dorn reacted swiftly; within seconds one guard lay dead and the other was captured. They dragged them off into the shadow of one of the fortresses. They questioned the captive; as they suspected, he was not a real city guard.

“We were sent here to escort you to meet Lord Sollars”. “Then why did you attack me?” “We thought you would refuse”.

Lord Sollars had a magnificent town house on the edge of the city, seven stories high, made of green stone. They were taken to a dining hall on the second floor and Sica was invited up to meet with Lord Sollars on the third floor. The meeting room was filled with unusual games of all kinds; board games, physical games and pure thought games. Lord Sollars was a slender man with long willowy hair. His voice was surprisingly loud.

“I am a collector of curios and oddities, mainly games and puzzles. Come, play me at Stricken.” He indicated a complex game set up on a three-dimensional triangular framework near to a window. Sica had played before, but was not an expert. They played for some time when suddenly Lord Sollars let out a loud cry. “Replay that move you have just done. That move is illegal; in fact so is the one before that and the one before that. You are cheating! I will not tolerate a cheat in my service. You will leave now.”

A somewhat bewildered Sica and the brothers found themselves out on the street with the door of the tower firmly locked behind them. They found lodgings in a inn offering bed and basic meals for 2 shins per night. The inn (“The Jack’s Needle”) featured rubar races in a rear room. Sica took a chance and wagered 4 shins at 2:1 odds; he also foolishly accepted a side bet. He came out of the back room 8 shins lighter.

The following day he went out to find the marker stone. He knew, somehow, what it looked like (a synth cylinder with glass-like panels set in it, with a plunger device on top. To activate, the plunger must be pushed fully down.) Some enquires on the street led him to the Asaranti University, where he met a young student called Zulkha.

“I know who you are, Sica of Sendrilla.” “Does everyone in this place know me?” “Listen and I’ll explain.”

She looked around; then carried on. “There are three factions within the University, where the Stone is. One faction wants to see the Stone activated. The second faction does not want to see the Stone activated and is seeking to have you killed. The third faction wants to, well, control the Stone and therefore needs you under their control.”

“And which faction do you belong to?”

Zulkha smiled. “I am pro – we want to see the Stone activated. The Makers put it there for a reason and we must fulfil that reason.”

“Then why have you not activated it yourself? Surely you have tried?” “Oh yes, many have tried. Only the Keystone can activate the Stone.”

“So they tried and failed?” “No, they tried and died. All of them.”

Zulkha rose to her feet. “I’ll take you to the University later; we’ll disguise you as a student. Meanwhile, look out for a man named Lord Sollars; he may want to speak to you. He is prominent in the third faction; the one that wants to control you.

Getting into the University was relatively easy; however there were guards posted around the chamber where the Marker Stone was.

“They are Prefect Allors’ men – he is Anti. They will kill you on sight. We need another plan. I’ll arrange for you to meet with my people tonight. Go back and wait for me.”

That evening, Lorn and Dorn wanted to come along, but Sica advised them to stay behind, but to stay vigilant. He had the suspicion that they may have to get out of the city in a hurry. Zulkha turned up on time and they took a tricycle out to a small tavern on the edge of the city. Zulkha led him to an upstairs room where six other people waited.

“These are the Innfellows”

There was no time for further introductions; suddenly the door burst off its hinges and a group of armed men leapt in, followed by a masked Nano wearing green leather armour.

“It’s a trap!

The Innfellows drew weapons and put up a fight; an intense burst of green light left many of them stunned and confused.

“I am Scylla. I’m sorry Sica, but you really can’t be allowed to activate that device”

Sica dived for the window; intending to break through the glass. He crashed though, just as a green energy bolt from Scylla hit him in the right thigh. Sica rolled with the blow and into the shadows; he ducked back into the inn and took up a table by the bar; quickly using his Disguise skill. He saw Scylla and his men escorting all of the prisoners out; Zulkha was amongst them.

Back at the tavern there was a message waiting.

“It would appear that we got off on to the wrong footing at our last meeting. Please accept my apologies for my behaviour,, but Stricken is a game very dear to me. My late wife was a Nadir. Please dine with me at my manse tomorrow evening. Sollars

With Zulkha captured, Sica could see no other option than to go along with the invitation. Lorn and Dorn accompanied him.

Over dinner, Lord Sollars explained that he represented the Guild of the Open Path, affiliated with the Navarene military. The do not want the Stone activated as yet until there are enough troops in the city to combat any threat.

“We just want to know what the Stone does, so that we can decide on the best course of action”

“Am I a prisoner?”

“Of course not, you are a guest. You can see the Stone tomorrow.”

Sica, Lorn and Dorn were taken to a comfortable room high in the tower. As they expected, the door was locked; the lock looked complex but Sica had no intention of trying to escape. He settled down to rest for the night.

The following morning was dull and overcast, with heavy rain. Sica rode with Lord Sollars in a palanquin to the University, where they were met by several other men and women. Sica noted that at least two of them wore military uniforms. He was escorted to the Stone chamber, the guards were gone. Inside the chamber was the Stone. As Sica looked at it, he realised that he did not need to actually touch it. He concentrated and the top cylinder slid down into the base. The Stone began pulsing with a kaleidoscope of flashing colours.

“What have you done!” howled Sollars and leapt for the Stone; the other members of the Open Path looking on in dismay. While they were distracted, Sica, Lorn and Dorn simply turned and walked out; no-one stopped them.

Back at the “Jack’s Needle”, Sica pulled out a map of the Steadfast. Closing his eyes; he let his left middle finger wander across the map until it stopped. He looked; his finger rested on Qi; capital of Draolis and largest city in the Steadfast.

=======

End of Adventure

Threads:

Activate the Marker Stones in: Qi/City of Bridges/Auspar/Thriest/Mulen/Rarmon/Glavis/Orrila

Chaos: 5

XP: 1

Notes:

Sica advanced – Moving towards Perfection (+1 Intellect Edge)

Lorn & Dorn are now L2 (6)

NPC’s:

Lorn & Dorn 2(6)

Lord Sollars

Zulkha (student)

Scylla the Nano in Green

The Beginning – In Bodrov

The Tunnels of Bodrov

Campaign Start: 1st day of Pretor, 1015, in Navarene.

Sica started his search for the Keystone in the plateau city of Bodrov, in Navarene. Why here – because something told him this would be the right place to start. The plateau on which the city stands is honeycombed with tunnels. Sica went to the central market and spotted two hot bloods who, after a little negotiation, agreed to act as muscle in return for 2 Shins each per day. They were brothers; called Lorn and Dorn. They also splashed out on a good quality glowglobe that floated on a suspensor field.

The tunnels were deep below the city and were narrow, with many twists and turns. A lot of these led to dead ends and frustration was setting in when Sica found a hidden entrance to a straight passage. They made good time along this and exited into a circular chamber. The passage continued the other side of the chamber but as they crossed a poisonous fog welled up around them.

“Run” yelled Sica. He made it to the exit; Lorn and Dorn barely made it and they had to rest for a short time. They continued on, passing through a series of chambers that showed the signs of having been looted. Sica began to worry that the robbers had taken the Keystone. Then they found a chamber that hadn’t been looted. There was miscellaneous stuff worth 50 Shins, a small synth conch shell with some lights on it and a spike with a toggle switch on it. Sica knew what this was – a Phasing Piton (Level 2 / d = 1:100). The conch shell was a little more puzzling but Sica finally decided it was a Trigger Trap (a proximity / conditionality trigger).

Moving on, they found a side chamber lit by a glowglobe attached to the wall. They were all tired and needed rest so they set up camp here. No-one paid any attention as to why there was a glowglobe here.

Waking the following morning; Sica found they had been robbed during the night. The Trigger Trap was missing; as was his prized Force Cube Projector (an armband he wore). No-one had seen or heard anything; but it was obvious that there was someone else down here.

They continued through the twisting passages; sometimes encountering dead ends and having to retrace their steps. At one point a crumbling area of rock opened up into a pit; Lorn just managed to leap clear in time.

Finally, the tunnels ended in a large domed room. On the far wall was a flat, circular stone plate. As they watched, a human face formed on the plate.

“Sica – You are the Keystone. This is your destiny and purpose. You must travel to every capital city in the Nine Kingdoms and activate the Marker Stone. Once each Stone is activated you will know where to go next – the order of activation is important. Nothing must stop you. Remember, you were made for this.”

The face faded from view and the disc fell from the wall; shattering into a thousand fragments. Sica turned to the exit.

“Charmonde. I must go to Charmonde.

“We’ll come with you”, said Lorn (or was it Dorn?) “This sounds like fun”.

==================================

GM Notes:

Sica has 1 xp (used an Intrusion to stop him waking up during the robbery).

Adventure: 2 xp (Sica has 3 xp in total)

There was no combat in the adventure (although there was the possibility if the robbers had been discovered.) This is in keeping with a basic of the Game – Numenera is about the exploration of the unknown and the strange. Think of it like an episode of Star Trek – sure, they fought when they had to, but it was exploration and meeting strange cultures / themes that was the heart of the series.

Threads:

Activate the Marker Stones in

Charmonde/Qi/City of Bridges/Auspar/Thriest/Mulen/Rarmon/Glavis/Orrila

Chaos: 5

XP: 3

Notes:

NPC’s:

Lorn & Dorn

The Journal of Sica Sendrillar

To better get to grips with some concepts of the Numenera Game (and also to fill in the gaps when my players aren’t available), I’ve started up a solo Game. The solo engines used are a mish-mash of Mythic GME, Larger than Life, Rory’s Story Cubes and my own stuff (Quick Ruins, Off-Time, Journey etc.)

Character: Sica Sendrilla

Is a Driven Jack who Fuses Mind and Machine

Tier:     1

Effort: 1

Might:       14 / 1

Speed:       12 / –

Intellect:   16/ –

Skills:

Investigation / T

Intellect Defence / T

Stored Memories (History) / T

Flexi: Notice (unless makes a conscious decision to change it) / T                         

Goal: Activate Marker Stone (Immediate) / T

Special Abilities:

Practiced with L/M weapons

Bash (1 MP) +1 Damage

Practiced in Armour

Inability: All Perception tasks +1 level

Armour: Light leather jack (1 AF)

Weapons:

Blade – Staff (Damage 4)

Bow (Long / – / Damage 4) (Arrows: 12)

Artefact: Mesh disc implanted in forehead – protects internal implants against disruption or intrusion (modifies difficulty by 1 Level)

Cyphers:
Shins: 4

Appearance:  A medium-height olive skinned human with metallic blue eyes. A faint tracery of black thread-like wires can be seen beneath the surface of his skin. These meet at a point in the centre of his forehead, where there is a circular gridded disc, about 1” across. This is usually hidden underneath his headdress. He has no hair anywhere, on his body or on his head.

He wears a loose orange robe with a dark blue under tunic and black hide boots. The robe envelops his entire head like a mantle, leaving only his face uncovered. The robe also forms a wide-brimmed convex hat extending out to his shoulders. The hat can be folded away into the mantle, but he never removes the mantle in public.

His bow is slung on his back, along with a quiver of 12 arrows. His blade-staff is in a shoulder sheath. He wears a belt pouch to carry other items

Bio:

One day, Sica awoke with the knowledge that he had been created and raised for a purpose. He was to search out and activate all the Marker Stones located in the capital cities of the Nine Kingdoms of the Steadfast. His first task, however, was to locate the first marker, the Keystone, in the tunnels beneath Bodrov. He did so and was granted the power to locate the other Marker Stones. Why he was doing this was a mystery though; but he was driven to do it. It was also made clear that he was the only one who could activate the Stones.