Episode 9 – A Cry for Help

20th Storm (Embarking), 2510, in Kularni

Still puzzling over the mysterious and terrible death of Khasis the scribe, Drogo, Galadiir, Geoff and N’Dula took service as caravan guards for one or Orrando’s forays to Caldeia. Galadiir was hoping to gain access to the library in Caldeia. As Raven was still being hunted by the Kularni guards in connection with the death of Khasis, Spark stayed behind with her.

Orrando had not hired top-quality guards this time; Drogo inspected them and found that they were nothing more than hotbloods, armed with clubs and enthusiasm. They were not too enthusiastic on finding out that Drogo was their commander.

“We can’t wait to beat on some savages,” said one. “Do you think we’ll be attacked?” Another asked Geoff, “Is he any good? I would have thought that you would have been in charge, being like us, from the Empire.” Geoff merely answered “Yes, he is good and he’s in command.”

The caravan consisted of seven horse-drawn wagons. Drogo stationed the guards around it, then rode ahead on Deneris Stormborn, whilst Geoff rode his horse Taylor “the Swift”.

Storm Season was well underway and it rained heavily most days and nights, with only brief lulls at dawn and dusk. They had another attempt at curing N’Dula of his Khav addiction; he stuck at it over several days and managed to succeed!

It was on the evening of the fourth day that the event happened. They had erected the centre shelter in order to light a fire and get some hot food; the rain had slackened and the air was damp and humid. Suddenly, one of the guard’s water flasks exploded in a shower of steam, fragments and hot water. He was startled, but unhurt. Then, Drogo’s flask also exploded, as did the man’s across from him. Drogo jumped up, readying his club and looked for attackers. Then he noticed that the spilled water formed a pattern on the ground; Galadiir looked at it and realised it was a message: –

“Me Help”

Both of the guards had the same message. Realising that the flasks had exploded in a line; they worked out that whatever had done it was somewhere in the jungle to the south. A plan was formed; Drogo and the guards would continue west with the wagons whilst Geoff, Galadiir and N’Dula checked out what was to the south. They would then catch up with the caravan.

25th Storm (Embarking), 2510

The day dawned in a foggy haze as the sun came up, as they broke camp the clouds massed and soon the rain started. Geoff, Galadiir and N’Dula set off south, Geoff was riding Taylor. After a short time they reached the edge of the jungle; it was so thick that Geoff had to dismount and lead Taylor. The air was full of lush smells and colourful orchids grew in abundance on the dripping branches. Under the canopy they were more sheltered from the rain, Galadiir took time to gather some orchids and store them in his belt pouch. They pressed on, here and there they remarked upon low mounds of earth, although they did not stop to investigate. After a few hours they emerged into a clearing, in the centre of the clearing was a circular pool with an island in the centre.  On the island was a blurred, indistinct figure; it raised a bow and shot an arrow at Galadiir. The arrow missed and stuck in a tree. There was a message tied to it; written in a straggly script in a blue ink.

“Help please me. Am being drunk am I. Too many drink me kill. Help come soon quick”

Looking back at the island, the figure had gone. Approaching the pool, it was obviously artificial, with the island being the top of a tower going down into the pool. The surface of the water roiled and fish could be glimpsed in the pool. Galadiir used “Rose’s Thorns” to take out a bird singing happily on a tree branch and dropped it in the pool. The subsequent reaction of the swarms of fish confirmed their suspicions – the fish were piranha! The tower was 18’ (3”) from the bank, too far to jump. Galadiir circled the pool, he found no way across, although he did stumble upon a skeleton in the undergrowth. The skull had a large hole in the top; he used his knowledge of medicine to determine that it was caused by something burrowing its way out.

Meanwhile, back on the other side of the pool, Geoff and N’Dula had been busy. Finding a tree with weak-looking roots, they hacked and used brute strength to topple it; forming a bridge. They quickly crossed to the tower roof. They found a bow and two arrows; both the arrows had the same message attached to them. A hatch and ladder led down into the tower. At the bottom was a wide ledge, overlooking a pit. Water streamed down the opposite wall of the pit from narrow slits in the walls. Looking into the pit, they saw a pool about 50’ below. Geoff rigged his rope and grappling hook and began climbing down the wall.

“N’Dula. Stay here and guard the way out”

N’Dula was not happy about this. “I swore to serve and protect you for rescuing me from that hell-bound caravan. I am not a weakling, to be left behind”. But Geoff had already gone down over the ledge.

At about 20’ down he found an opening in the wall and swung into it, then called Galadiir to come down. Galadiir was not so skilled at climbing and nearly fumbled the climb, but Geoff caught his belt and pulled him in. In a chamber, seated on a stone chair, was a man. He had straggly white hair and a greenish cast to his skin. He held an empty cup in his hands. He turned sad eyes towards them.

“You must help her”, he whispered wetly. “If you do not help, she will die”

“Who will die?” asked Galadiir. “Who is she?”

“The Mistress of Water, she is. I cannot say how to help her. Only she can tell you. But she will also fight you. She has no choice, it is her duty.”

He closed his eyes and water began dribbling out of his mouth onto the floor.

Galadiir’s curiosity was sparked by this. There was another doorway leading out of the chamber, he went to the door; Geoff elected to continue to climb down the rope.

Just above the surface of the pool was another ledge; Geoff went to swing towards it when from out of the pool erupted a huge snake form, its armoured scales glistening. Tri-partite jaws opened and it dove towards Geoff, still hanging off the rope…

Galadiir opened the door, to see the top of a spiral staircase. Flanking it were two humanoids, like the one he had spoken to. They opened their hands to reveal long claws and with a slobbering sound, lurched forward towards the Tricarnian…

* * * * * *

Meanwhile, on the road to Caldeia, the caravan had stopped for the mid-day meal break. The leader of the guards approached Drogo.

“We’ve been talking, me and the boys, and we don’t like being led by a savage. So, we’re taking over. Best get going back to savage-land, which is that way. Oh, and there’s five of us, and only one of you, plus your cow.”

To be continued


A Cry for Help – Part II

(An apology for the long delay between postings; due to a lot of RL intrusion we haven’t had a lot of RPG time on Mondays. This was the last session run back in September and I can’t find all of my notes. This is a summary of what happened.)

Drogo was attacked by all of the renegade guards; they used gang-up and various other tactics. Drogo still beat all of them bar one, who surrendered at the end of the fight. Drogo took one Wound in the entire fight (and Soaked several using his Loincloth Hero Edge.)

Back in the tower, Galadiir and Geoff fought their way down to the lowest level; a large room giving the appearance of being underwater. Warily avoiding a huge skeleton of a creature resembling a cross between a whale and an octopus; they were commanded to enter a room but not to look to their left else they lose their minds. A bubbling, watery female voice told them her story: – she was Manda, a water “nymph”. One day, when swimming in her pool, part of her was scooped up in a pail by a child from a nearby Savannah tribe. Now she is slowly being drunk; which is killing her. She urged Galadiir and Geoff to take two stones from the pool outside; when placed in a pail of water, the pail will never be empty of fresh water. This is her gift to the Savannah people in exchange for her body. Galadiir took the two stones from the pool and they climbed up out of the tower.

N’Dula and Taylor the Swift were gone.

“I think you upset him”, remarked Galadiir. “He did swear to protect you, and you wouldn’t let him fulfil his oath.”

Within a day they had caught up with the caravan and reached Caldeia two days later. They were paid for their services and went to find a market for some gear.

It was Geoff who first remarked on the WANTED posters at the street corners – there was a 250 Moon reward out for Drogo and Galadiir “for criminal activities, escape from custody and aiding in the release of slaves.”


Episode 8 – Panic in the Streets


Storm Season (Embarking), in the Verdant Belt 

Returning from the Eye of Cissirrus bearing several green gems, a bagful of money and two boxes of Khav; they decided to try and cure N’Dula of his Khav addiction. N’Dula agreed and over the course of the next few days he resisted the temptation to take a fix. Alas, the attempt failed, on the evening of the fourth day he lapsed into unconsciousness and was carried on Deneris. Drogo was still mourning the loss of his buffalo lance to the Lava Demon.

As they approached the town, they saw a cloud of dust heading towards them. It was Sergeant Vilir and twelve of the town guards on horseback. Galadiir and Geoff hid in the undergrowth. Vilir reined in his horse.

“Travellers. We seek a dangerous fugitive, one Raven Gallowglass. Have you seen her?”

“No,” replied Drogo. “We have not.” Spark shook her head in agreement. “What has she done?”

“She is wanted for the foul murder of Khasis the scribe, brutally done to death on the night of the last full moon.”

“We shall keep an eye open.”

The soldiers spurred their horses off down the trail leading to Caldeia. Above them, on the horizon, large clouds were building, presaging the heavy rains of Storm Season. The air was heavy as they rode in through the town gates.

The market was in full swing; Galadiir headed off to find a merchant to sell the jewels to. He was offered 80 Moons per gem, after some haggling he secured a price of 600 Moons for the lot. They sought out Gallmus and paid over enough money for him to buy his plot of land.

The gossip in the market was about the death of Khasis, with a lot of speculation about how it happened. Apparently, he had been found dead in his locked inner sanctum, a look of sheer terror on his face and both eyes sucked from his head. The group decided to check it, Galadiir was very curious about whether a demon was involved. At the house, they were met by Aurelianus, the Syranthian scholar they had met on the way (Narrator: Episode 2 – The Road to Kularni.) He asked them to find out what happened to his friend Khasis.

Investigating the house (basically two rooms, an outer “office” where Khasis did business with his patrons, and an inner area containing a bed and bookshelf. The bed was surrounded by a drawn pentacle and burnt-out candles. Geoff began looking through the books; one fell open at a marked page: –

‘Beware the moon-beast; it is not to be seen’

Interested, Galadiir looked further through the book, recognising it as written in a Tricarnian script, he found another marked passage:-

‘…and Helgrane, Lord of the Seventh Tower of Akoit, spake thus to his patron (demon) xxxxxxxxxxx and asked why he might not see as mortal men do. Thus he learnt the summoning of the moon-beast such that suitable eyes might be harvested.’

There was a commotion outside; Sergeant Vilir and his soldiers had returned. Geoff approached the sergeant as he dismounted and handed over the full box of Khav.

“Our debt is settled.”

Thunder rumbled in the distance as they made their way to the western sleeping hall, carrying the unconscious N’Dula. There was someone waiting for them in the shadows.

“Raven,” breathed Geoff.

“How did you get back into the town? Galadiir asked.

“I never left it,” replied Raven. “When it was obvious that I was going to get arrested, I ran through the market, always doubling back. Three guards nearly got me, but I escaped up onto the western roof walkway and climbed back down into the market, then made my way here. I can’t trust anyone else. Look, you must believe me. I did not kill Khasis. The door was locked on all three nights. The last night I remember settling down on guard; the next thing I was being kicked awake at dawn.”

“Who was there?” asked Galadiir.

“Aurelianus; I recognised him from travelling with him. The other man was a priest; I think he is the priest of the True Faith here in Kularni. The third man, the one who kicked me, I don’t know.”

Thunder rumbled and from outside came the sound of rain, increasing to a heavy downpour.

The following day dawned humid and sticky, as the sun heated the wet ground. N’Dula was still unconscious, Spark and Raven stayed to look over him. Galadiir went out into the market to see what else he could find out; Geoff and Drogo went to see Venarius, priest of the True Faith.

“Khasis came to see me some days ago. He was very superstitious and had read omens in the stars that said he was heading for a great darkness. It was somehow connected with scroll he had translated for a client; how he would not or could not say. I offered him the blessing of The Faith.”

“Thank you”, said Drogo.

“A small donation never goes amiss”, smiled the priest.

Out in the market, Galadiir came across Blind Pew, a beggar sitting against a wall. As he approached, Pew turned his white, blind eyes towards him.

“A fine day for business, master”, he whispered. “Tell me, how is N’Dula? Haven’t seen him for some time.”

Galadiir realised immediately who Blind Pew was.

“Tell N’Dula I’ve got some fine Caldeian dust for him, when he’s ready.”

“What do you know about what happened to Khasis?” Galadiir asked, squatting down by the beggar.

“Business is bad today”, was the reply.

Galadiir held out 30 Moons. With unerring accuracy, Blind Pew scooped them up and put them into a pouch.

“A Kyrosian tale tells of a wealthy merchant who went blind at an early age from the Red Fever. One day, he rode south into the Red Desert with several retainers and servants. He returned with a miracle cure, his eyes and sight were restored. His servants did not return. Every year he makes a return journey.”

Back in the centre of the market, the group were met by Aurelianus; he wanted to know what they had found out. Basically being told nothing, he walked away. As he did so, Pulin, servant to Orrando the merchant, approached them.

“Greetings. Orrando has a caravan to Caldeia which he needs guards for. 10 days at 25 Moons per day as usual. The caravan leaves tomorrow.”

“Caldeia has a large library of the arcane and occult”, said Galadiir. “I might be able to find out more.” He turned to Pulin. “Tell your master that we accept his offer of employment.”

To Be Continued


GM: I used my solo system to generate the whole Raven episodes. The chase was run as per the rules, with Raven being chased by the guards on foot.

N’Dula going cold turkey was run using a Dramatic Task, with the time increment in days. As it turned out, he drew a load of Clubs and so really didn’t stand a chance. He is still addicted to Khav.


Carrying on with Beasts & Barbarians

Hi everyone, I’m reviving Uncanny Worlds. Numenera is still running over on BGG and is going great; one of the players (Troy Jones) has written up the Game so far as a fantastic set of short stories which you can get off BGG.

The Games group has expressed an interest in some good old-fashioned swords and sorcery, so we are heading back to the Dominions. First thing for me to do is to get up to speed on what went before; I realised that I never finished posting the write-ups here. So, here is everything up to date. It is some impressive reading (did we really do all of that?)

Temporary Pause

Hi everyone

I won’t be posting so much for a while; I am GM’ing a PbF of Numenera called ‘Tears of the Gods’ over on RPGGeek. The Game started yesterday; feel free to drop over and take a look.


Years ago, I came across a poem on an internet site. I can’t remember the site, or the Game system, or the author. However, I do love the poem – it, to me, sums up fantasy roleplaying to a ‘T’. So I’m going to re-post it here.

To repeat – I didn’t write this, no challenge or plagiarism is intended.

Our fortunes cast in arcane currents,
Our hearts joyful, though far from home.
On rolling waves in the Astral sea,
We sail beneath the moon and stars.
Have you a wish? It’s ours to answer,
Or pay your fare on our voyage of dreams,
Over mountains, seas, and endless sands, 
A hundred cities, before you’ll see home.
Open the sails and steer the wheel.
The star-shine smiles on our endeavour.
Which way blows the wind?
And what will our fortunes be?

Isn’t it fantastic? I have a copy inside my GM notes and on the front page of the notebook I use for the Journal of Sica Sendrillar. Every time I read it I get a ‘sense of wonder.’

The House at Codun

Grateful for the return of his prize Rukomol and true to his word, Ruko Uolis bought the Wayfarers a house on the edge of the town of Codun (in the Pytharon Empire).

                The sale took some time to go through; it was on the 29th of Prevaen when they headed out to view their new house. It wasn’t quite what they were expecting. A screen of hedges and vegetation hid a perfectly circular lake, crossed by four bridges at the north, south east and west. The bridges led to a circular island; on this was a building that looked like a pile of stone globes or spheres piled on top of one another in a random pattern. Many of the spheres had asymmetric curved windows set in them; some were obviously open to the sky, like balconies. There was one doorway, facing south, with a clump of smaller pods / globes next to it.

Galadiir strode towards the doorway. The nearest pod split open to reveal a tooth-lined maw and a set of grasping tendrils – an Orgulous! Galadiir was struck and grasped by the tendrils, which started to pull him into the mouth. Harrylock leapt forward to help him and a second Orgulous opened and attacked him. He was not so lucky; the stinging venom on the tendrils paralysed him and he was dragged towards the creature. Sonny charged his verred and severed the tendril holding Harrylock; Galadiir used Ice Onslaught to break free; almost immediately the creature grabbed him again. A second Ice Onslaught hurt the creature and it released him and closed up. Judson shot successive arrows into the other Orgulous and it released Harrylock and closed up.

They decided to come back later and deal with the Orgulous * Passing through the entrance, they went through a kind of force field and into an entrance hall.

(GM: The entire house is a series of globular rooms arranged on top of each other, linked by curving stairs, or sometimes on the same level, with just a slight step up or down. I gave them an expanded map of the house with named areas showing the links, and let them explore.)

They first of all went to the Force Room; Galadiir and Judson were seized by an invisible hand of force and thrown against the far wall, taking some damage. They continued up the outside stairs to the East Balcony, Harrylock and Sonny went up to the Kitchen.

In the Kitchen, they found it a well-equipped and spotless food preparation area. At one side was a large machine wearing a chef’s hat at a jaunty angle. There was a speaker grille, a dial reading 1-10 and a large green button. Sonny pressed the button. The machine spoke, with an outrageous French accent: –

“Ah, M’seur, you have made an excellent choice. I, Henri-Louis, will prepare for you Sauted Serand Roots with a Scange dressing. It will be ready immediately.”

A panel slid open and out came a plate with a steaming dish of food on it. Sonny tried the food; it was delicious.

Judson turned the dial to ‘10’ and pressed the button.

“Ah, M’seur, you have made an excellent choice for your banquet. I, Henri-Louis, will prepare for you Sauted Serand Roots with a Scange dressing. It will be ready in a short time”.

Sometime later, the panel slid open and out came ten plates of steaming food.

The East Balcony was overgrown with a moss-like flower. Galadiir and Judson went through into the Living Room. There was a dining table and eight chairs, as well as low sofas arranged around an opaque globe. The globe didn’t seem to do anything, so they went through to the Kitchen. Galadiir pressed the button.

“Ah, M’seur, you have made an excellent choice. I, Henri-Louis, will prepare for you a selection of Chatowsis in Arrakhee. It will be ready immediately.”

The panel slid open and a plate of food slid out. It was yellow balls of something in a thick brown sauce; it stank like an unwashed dog. Galadiir picked it up and threw it in the bin.

Judson set the dial to ‘3’ and got three plates of delicious Wegan Bean stew topped with flaked Scarrap. He ate all of them, stating he was hungry**

Galadiir and Judson headed up to the Library, Sonny and Harrylock went down to the Basement. They found the Cellar, stocked with all types of rare vintages; some possibly not of this world. The Imagination Room, with its weird shifting images, gave them a headache. They headed down to the Basement.

                In the Library, they found a windowless room with many synth panels covering the walls. A central dais held a circular panel on a pedestal. Galadiir found how to activate it; the Library was an Asset to any general research tasks. Moving up to the Study, this was another windowless room with a large synth panel on one wall and a table showing a map of the Steadfast. The map was not active.

“There must be a power switch somewhere. Is it in the basement perhaps?”

Sonny and Harrylock entered the basement; it was dark and they were using a glowglobe. Just too late, Harrylock yelled a warning; Sonny walked into a Steel Spider web that sliced into him. The spiders were alerted and moved to attack; Harrylock backed off; yelling to Sonny to do the same. Sonny elected to stand and fight;*** it soon became obvious that he was outmatched.  He did use a tactic of sending an electric charge through the webs; creating an area effect. However, he was bitten and badly hurt by the injected monofilament. He retreated back to the Kitchen.

The Observatory was a hemisphere; open to the sky but covered by a window field (they had found that all of the windows were covered by a force field that stopped wind and rain getting in.) In the centre of the room stood a three-armed device; designed to rotate. A simple examination showed that each of the arms was made to have something attached to it.

In the Upper Hall, Galadiir found a niche in the wall with a bracelet in it. The bracelet had a series of tiny lights set in it, along with the inscription ‘”Mi raba in nehati predvajati enega”. He did not recognise the language; he put on the bracelet.

Back in the Kitchen, they decided to take on the Steel Spiders in the basement. The fight was fairly straightforward, although Harrylock stumbled into a large piece of web and was hurt, this shook him as he is not used to taking damage. Eventually the spiders were killed. ****

Searching the room (taking extra care because of the monofilament web left); Judson found a Needle Pistol and Sonny found a Rejuvenation cypher. A control panel turned on the power to the house; they could seal the front door; turn off the Force Room and operate the lights in each room.

The day was drawing late and they decided to turn in for the night. There were six bedrooms available; each was identical. A bathroom / fresher removed all grime and dirt using sonic force; the bed was a disc on the floor with a suspensor field projected above it.

The following morning they awoke to find Galadiir was missing. A note was in the living area, on the table.

“My friends. The time has come that I must go away. I may return; but I may not be the same person that you knew. I have left some item in my room – use them wisely. G” ****

End of Adventure

XP = 2



* Actually, their first thought was to go and find Uolis and beat him up for selling them a turkey.

** The 29th is the night of the Full Moon – Judson’s warning timer isn’t working.

*** Interesting. Sonny’s player (Joe) actually has a phobia against spiders.

**** So does Matt

***** This is actually a parting of the ways. Matt is off to university (in Leicester) and so will not be a regular Wayfarer.  We are hoping that, once he is settled in, that maybe we can Game still on a Tuesday using Skype.



Thirty Minutes After Midnight – II

Episode 2 – A Race against Time

            “I suggest you hurry. The fuses are set for thirty minutes after midnight and you have a long way to go.”

            The projector clicked off and began to rewind automatically.

“So, we have intruders?” The voice came from the door

            Outside, Jack sat bolt upright and nudged Alex. Four Chinese figures were approaching the car; four more were going into the door of the restaurant.

            “You will surrender and come with us”. The speaker was a Chinaman, wearing a red headband. Flanking him were two others; both wearing headbands.

“Why? Where are we going?” countered Yozmodius. He glanced at Dr Zeus.

“You are going downstairs. Lady Sin wishes you to speak to her.”

“I’m going nowhere.” Yoz went to pull his gun; the nearest Chinaman leapt across the room and made a series of lightning-fast karate chops at him. Yoz was Shaken and Wounded! Another Chinaman attacked Zeus; with a similar result. They needed no further prompting; they both surrendered. *

Outside, Jack and Alex watched the Chinese approach the car. They closed the windows and prepared to sit it out. This changed when one of the Chinamen threw a burning firecracker / flare into the the car; it missed but it freaked out Jack. He floored the gas and threw the car round the corner; out into the street. The Chinese made no moves to stop them. They drove through Curtistown for a time, then returned to the ‘Wing Yip’ to observe from across the street.

Yoz and Dr Zeus were taken downstairs into the basement and locked in a cell. Two Chinese stayed on guard; they would not respond or communicate with the prisoners. Sometime later the door opened and in walked a stunningly beautiful Asian woman, wearing a Cheongsam; flanked by two hard-faced Chinamen. She gestured with a hand and one of the guards began to fill the cistern of the Water Torture device. She walked close to the bars of the cell.

“ I am Lady Sin. I work for the Shadow Sun Syndicate and I am Lo Fat’s chief interrogator. You will eventually tell me everything I want to know. Who of you wants to be the first?”

“Me!” yelled Dr Zeus. He then proceeded to tell Lady Sin of everything that they knew about the bracelets; what they were and the plot to destroy the Combined Fuel Depot, **

“There,” cooed Lady Sin. “That wasn’t so hard, was it? The Syndicate rewards those who help it.”

Without warning; both Yoz and Dr Zeus had bracelets snapped around their wrists.

“You have seen the film. The fuses are set for thirty minutes after midnight. You have seventeen hours.”

Dr Zeus called after her. “I’d like to see you again.” Lady Sin turned and smiled. “You would not ever want to meet me again, the pleasure would be mine only.”

Outside; Jack and Alex saw Dr Zeus and Yoz run from the building and noted the bracelets.

“Drive!”, yelled Yoz. “We have to get to the bunker and the keys.”

The drive from Port Douglas to the fuel depot took eleven hours ***. The depot was up a dirt track off the main road. A large hill with a set of double doors was surrounded by a wire fence; a few lights on poles illuminated the inside. Guarding the fence were three soldiers wearing US military fatigues. A fourth soldier manned a .50 cal. MG mounted on a jeep ****

The plan they came up with was so convoluted that it just had to work! Jack and Alex boldly marched up to the main gate and asked for directions to Boston (about 2880 miles!). They then started arguing in a mixture of Spanish and Italian; distracting the guards while Yoz and Dr Zeus broke in though the fence. Zeus used his Invisibility Belt and Yoz managed to sneak across to the warehouse door. The main doors were huge, but there was a smaller access door. It was locked, but Yoz used his lockpicking skills to open it and they got inside.

The depot was huge, large warehouse-sized rooms filled with drums of fuel oil, gasoline and aviation fuel, lit by the occasional bulb. There did not appear to be any guards inside. They began searching everywhere for the keys to the bracelets. ***** With about two hours remaining they actually found three keys; they unlocked their bracelets and left the third key in plain sight. They succeeded in sneaking out again through the hole in the fence and ran down to the road, where Jack and Alex were waiting in the car.

“Drive!” yelled Yoz, “there’s only about thirty minutes left.” Sure enough, the bracelets were growing warm and beginning to sizzle; giving off acrid fumes. After twenty minutes they pulled up by a lake; Zeus and Yoz hurled the bracelets as far as they could into the water; then they drove off. Shortly afterwards there was a muffled explosion and a ball of white flame rose over the trees behind them.

Back in Port Douglas, Jack was relieved to find that his apartment had not exploded in flames. However, Swallow’s body and the bracelet were missing. The window to the apartment had been forced open. A note was on the fire mantelpiece, it read

“You have not heard the last of me”

XP = 2


GM notes

* Pulp Benny awarded for surrendering to overwhelming force.

** Hindrance: Big Mouth

*** Used a modified Dramatic Task to determine how long it took

**** An anachronism – the Jeep was first produced in 1940. This was probably an experimental Chrysler model.

***** They were firmly convinced that there were no keys and that they would not be able to remove the bracelets (GM: The Shadow Sun Syndicate aren’t that evil – or are they?)

* Has anyone spotted where the inspiration for this adventure came from? It would be FAB if you did.